Master Trader SE
Merchants Never Run Out Of GoldHow does it work?
Merchants gold will be replenished every time you ask:
What have you got for sale?
You exhausted a merchant's gold?
- exit the
barter
menu - re-enter the
barter
menu
*No need to exit the whole conversation menu, only the barter
menu
Master Trader perk
Once Master Trader
is unlocked, the replenished gold will be multipled by X
.
X
varies according to the version of the mod you downloaded. eg. 1, 3, 5, 10, 20
Barter menu delay
The delay before the barter
menu is now gone.
Incompatible with Vendor Sale Delay - Gone, this mod replaces it.
The longer explanation
Merchants keep their barter
gold in the same hidden chest they use to keep their inventory, which is governed by leveled list laws.
Since the barter
gold is technically not on the merchant, you can't pickpocket that gold or temper with it directly, at least not in a live fashion.
To circumvent this problem, this mod adds gold directly on the merchant before the barter
menu appears.
It's like reverse-pickpocketing, an invisible hand place gold in the merchant's pockets.
To avoid exploits, the mod removes the gold on the merchant as soon as you quit the barter
menu.
Gold Replenished
Formula
( basis gold
* gold multiplier
* perk multiplier
) + random amount
Variable | Value |
---|---|
basis gold | determined according to the type of merchant you're bartering with |
gold multiplier | determined by the version of the mod you downloaded. eg. 1, 3, 5, 10, 20 |
perk multiplier | 3x if you have the Master Trader perk |
random amount | between 0 and basis gold |
Basis Gold | Merchant Types |
---|---|
1000 | City blacksmith or fence |
750 | General goods or some of Riften's street vendors |
500 | Apothecary, spell vendor or town blacksmith |
400 | Orc blacksmith |
100 | Innkeeper |
50 | Hunter, jeweler, peddler or street vendor |
Examples
Arcadia in Whiterun is an Apothecary.
According to the table, the basis gold
for an apothecary is 500.
With a 1x gold multiplier
:
- replenish between 500 to 1000 gold
- replenish between 1500 to 2000 gold with the
Master Trader
perk
With a 5x gold multiplier
:
- replenish between 2500 to 3000 gold
- replenish between 7500 to 8000 gold with the
Master Trader
perk
Change default gold multiplier
You can change the default gold multiplier
with the console:
set TTRGoldMult to X
Or simply download the desired version of the mod, multiple options are available.
Limitations
Unlimited gold ≠ unlimited selling price
Problems with other mods:
- add an insane amount of gold to merchants
- highly possible to encounter the gold glitch
- you can sell 1 item for a disproportionate amount of gold
- gold is only replenished after 2 days
- you need to visit multiple merchants to sell everything
This mod:
- limit the total amount of gold available per barter session
- unlikely to ever encounter the gold glitch
- limit the selling price of an item within reason
- replenish the merchant's gold instantly
- no need to visit other merchants
Investments and leveled gold
Investments and leveled gold aren't replenished instantly, they follow the normal 2 days cycle from the game.
20K limit for gold on a merchant
Technically speaking, it's impossible for a vanilla merchant to have 20K on itself.
Unless, of course, a mod introduces a custom merchant with gold on itself.
To avoid the gold glitch, where the gold get stuck at 30k something and you receive nothing for things you sell, this mod caps the gold to 20K.
I chose the 20k value because:
- if a mod increases the merchant's
leveled gold
, you still have some room before encountering the gold glitch (30K+) - it still allows to buy many things without exiting the
barter
menu
You can change the default 20K limit with the console:
set TTRGoldMax to X
If a merchant is near the 30k limit, you can reset its gold by:
- exiting the
barter
menu - re-entering the
barter
menu
Barter dialogue
For the gold to be replenished, a merchant must use the vanilla barter dialogue to barter with you.
Normally, it should work out of the box for almost all merchants, even when added by a mod.
In the rare case where a merchant from a mod wouldn't work, you could ask the author to add the functionality to his mod or do it yourself. I include the sources for that reason.
Installation
Requirements
Latest version of Skyrim Special Edition
* Should work on normal Skyrim too, but not tested
Install (auto)
For an automatic install without risk of errors, I suggest you use the NexusModManager
.
Install (manual)
For a manual install, extract the files from this mod and copy them to the appropriate folders.
Compatibility
Mods that modify the barter
menu structure will conflict:
Otherwise, pretty much compatible with anything.
In doubt, simply load this mod after the others.
FAQ
Known Issues
Merchants enthralled by Miraak
The problem isn't easy to fix as they're not considered NPCs by the game, at least not by the console or the Papyrus engine.
This means they don't have the structure required to put gold on the merchant.
And fixing this would require changing a couple things in the Dragonborn's main quest... Let's just say I wouldn't dare try to touch this with a ten foot pole...
In any case, you can still find merchants in Solstheim that weren't enthralled and work flawlessly, use those instead.
Do you use scripts?
There seems to be a lot of FUD about scripts so let me explain a couple things:
- Scripts are part of the game, without them vanilla Skyrim wouldn't work at all
- All vendors and trainers are purely scripted
- Most quests wouldn't work without scripts
- There's countless other scripted things in that game that you would never think about
Scripts aren't inherently bad, inexperienced mod authors are.
Because mod authors used badly explained functions in the past, which is the Creation Kit wiki's fault, scripts have been pointed as the cause for all the problems in the world...
Like most things in life, clueless people will mess things up, but those that do know how to work with them can do wonders.
As a professional developer myself, I make sure to the best of my knowledge that all my scripts:
- won't corrupt your savegame
- can be stopped at anytime
- are upgradable
- are extremely fast to execute
- are packaged with their source so you can check for yourself
With that said, yes there are scripts in this mod.
In fact, the barter
menu is always called through scripting by the game so I had no choice in the matter.
Stop worrying your world's gonna implode and enjoy the mod.
Any future plans?
I'll offer support and answer questions when needed.
Credits
Amgepo ( Vilja in Skyrim ) for giving me the right hints on giving infinite gold to a merchant
Emma ( Vilja in Skyrim ) for introducing me to Amgepo which was invaluable in getting this done
Download
Available on Nexusmods.com
Also available on Bethesda.net