Oghma Infinium

A Training Station

What does it do?

It's just like training with a trainer, but without all the non-sense:

  1. Open the Oghma Infinium
  2. Select a path
  3. Select a skill to train in exchange for gold

Features

Train as much as you want

You're not limited to 5 training sessions per level anymore, there's literally no limit.

Training cost has been smoothed out

You won't find any 3x or 5x multiplier when training your skills past level 50.

Train your skills up to the game engine limit

100 for normal games, greater than 100 if you use the Skyrim-Community-Uncapper.

No forced path for training

You're not forced to join any particular faction to access the right trainer.

Portable training station

It's just a time saver, you don't need to run around Skyrim to find master trainers anymore.

Problem free

Your gold will be taken away only if your skill increased, not before like normal trainers do.

This is to prevent the bug where a trainer takes your gold but your skill doesn't increase. Even if this mod uses a different method entirely, it still protects you from this kind of bug.

This mod also prevents you from training from skill 100 to 101 without the Skyrim-Community-Uncapper.

Limitations

The "old" Oghma Infinium is gone

You won't get 5 free skills in a chosen path, now you pay for each training session.

You need to finish the Oghma Infinium quest

You could add the book with the console, but you won't be able to use it before the quest is completed.

You get a time saver, not a free pass...

If you already used the Oghma Infinium, it will be added back to your inventory automatically (wait 5 seconds after loading a save, time spent in menus doesn't count).

Training cost formula

Training cost = SkillTo * SkillTo * 0.5 + 54

Formula variables
Variable Value
SkillTo level of the skill after training

For example, if you train Destruction from 50 to 51 the cost will be:

Code block with no specified language
51 * 51 * 0.5 + 54 = 1355 gold

Cost Comparison

Average and total cost comparison
Metric Trainer Oghma Difference
Average 2015 2016 +1 gold
Total 173 250 173 333 +83 gold
Detailed Cost Comparison
Detailed Cost comparison
Level Trainer Oghma
15 200 167
16 210 182
17 220 199
18 230 216
19 240 235
20 250 254
21 260 275
22 270 296
23 280 319
24 290 342
25 300 367
26 310 392
27 320 419
28 330 446
29 340 475
30 350 504
31 360 535
32 370 566
33 380 599
34 390 632
35 400 667
36 410 702
37 420 739
38 430 776
39 440 815
40 450 854
41 460 895
42 470 936
43 480 979
44 490 1022
45 500 1067
46 510 1112
47 520 1159
48 530 1206
49 540 1255
50 550 1304
51 1580 1355
52 1610 1406
53 1640 1459
54 1670 1512
55 1700 1567
56 1730 1622
57 1760 1679
58 1790 1736
59 1820 1795
60 1850 1854
61 1880 1915
62 1910 1976
63 1940 2039
64 1970 2102
65 2000 2167
66 2030 2232
67 2060 2299
68 2090 2366
69 2120 2435
70 2150 2504
71 2180 2575
72 2210 2646
73 2240 2719
74 2270 2792
75 2300 2867
76 3850 2942
77 3900 3019
78 3950 3096
79 4000 3175
80 4050 3254
81 4100 3335
82 4150 3416
83 4200 3499
84 4250 3582
85 4300 3667
86 4350 3752
87 4400 3839
88 4450 3926
89 4500 4015
90 4550 4104
91 4600 4195
92 4650 4286
93 4700 4379
94 4750 4472
95 4800 4567
96 4850 4662
97 4900 4759
98 4950 4856
99 5000 4955
100 5050 5054
Average 2015 2016
Total 173,250 173,333

Highlights:

  • No sudden price hike non-sense (see highlighted lines)
  • Average cost per level difference between trainers and Oghma Infinium is only 1 gold
  • Total cost difference from 15 to 100 between trainers and Oghma Infinium is only 83 gold

Installation

Requirements

Latest version of Skyrim, Original or Special Edition.

Install (auto)

For an automatic install without risk of errors, I suggest you use the NexusModManager or Vortex.

Install (manual)

For a manual install, extract the files from this mod and copy them to the appropriate folders.

Uninstall

Simply uninstall the mod.

Compatibility

Compatible with everything that doesn't explicitely modify the Oghma Infinium.

FAQ

Known Issues

Some people have reported the Oghma Infinium isn't added back automatically to their inventory if they read the book before installing this mod.

After some tests, I found the game doesn't always register correctly that you read the book. I use that test to avoid duplicates, if you finished the quest and didn't read the book that means it's still in your inventory or somewhere in the world (container, on the ground, etc.).

If this happens to you, simply open the console and type this command to add the book manually:

Code block with no specified language
player.additem 1A332 1

Do you use scripts?

There seems to be a lot of FUD about scripts so let me explain a couple things:

  • Scripts are part of the game, without them vanilla Skyrim wouldn't work at all
  • All vendors and trainers are purely scripted
  • Most quests wouldn't work without scripts
  • There's countless other scripted things in that game that you would never think about

Scripts aren't inherently bad, inexperienced mod authors are.

Because mod authors used badly explained functions in the past, which is the Creation Kit wiki's fault, scripts have been pointed as the cause for all the problems in the world...

Like most things in life, clueless people will mess things up, but those that do know how to work with them can do wonders.

As a professional developer myself, I make sure to the best of my knowledge that all my scripts:

  • won't corrupt your savegame
  • can be stopped at anytime
  • are upgradable
  • are extremely fast to execute
  • are packaged with their source so you can check for yourself

With that said, yes there are scripts in this mod.

In fact there are 2:

  • The first script will execute once and add the Oghma Infinium to your inventory
  • The second script replace Oghma Infinium's original script to offer the training station instead

Stop worrying your world's gonna implode and enjoy the mod.

Download

Available on Nexusmods.com

  • Skyrim
  • Skyrim SE (Special Edition)

Also available on Bethesda.net

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