Oghma Infinium

A Training Station

What does it do?

It's just like training with a trainer, but without all the non-sense:

  1. Open the Oghma Infinium
  2. Select a path
  3. Select a skill to train in exchange for gold

Features

Train as much as you want

You're not limited to 5 training sessions per level anymore, there's literally no limit.

Training cost has been smoothed out

You won't find any 3x or 5x multiplier when training your skills past level 50.

Train your skills up to the game engine limit

100 for normal games, greater than 100 if you use the Skyrim-Community-Uncapper.

No forced path for training

You're not forced to join any particular faction to access the right trainer.

Portable training station

It's just a time saver, you don't need to run around Skyrim to find master trainers anymore.

Problem free

Your gold will be taken away only if your skill increased, not before like normal trainers do.

This is to prevent the bug where a trainer takes your gold but your skill doesn't increase. Even if this mod uses a different method entirely, it still protects you from this kind of bug.

This mod also prevents you from training from skill 100 to 101 without the Skyrim-Community-Uncapper.

Limitations

The "old" Oghma Infinium is gone

You won't get 5 free skills in a chosen path, now you pay for each training session.

You need to finish the Oghma Infinium quest

You could add the book with the console, but you won't be able to use it before the quest is completed.

You get a time saver, not a free pass...

If you already used the Oghma Infinium, it will be added back to your inventory automatically (wait 5 seconds after loading a save, time spent in menus doesn't count).

Training cost formula

Training cost = SkillTo * SkillTo * 0.5 + 54

Formula variables
VariableValue
SkillTolevel of the skill after training

For example, if you train Destruction from 50 to 51 the cost will be:

Code block with no specified language
51 * 51 * 0.5 + 54 = 1355 gold

Cost Comparison

Average and total cost comparison
MetricTrainerOghmaDifference
Average20152016+1 gold
Total173 250173 333+83 gold
Detailed Cost Comparison
Detailed Cost comparison
LevelTrainerOghma
15200167
16210182
17220199
18230216
19240235
20250254
21260275
22270296
23280319
24290342
25300367
26310392
27320419
28330446
29340475
30350504
31360535
32370566
33380599
34390632
35400667
36410702
37420739
38430776
39440815
40450854
41460895
42470936
43480979
444901022
455001067
465101112
475201159
485301206
495401255
505501304
5115801355
5216101406
5316401459
5416701512
5517001567
5617301622
5717601679
5817901736
5918201795
6018501854
6118801915
6219101976
6319402039
6419702102
6520002167
6620302232
6720602299
6820902366
6921202435
7021502504
7121802575
7222102646
7322402719
7422702792
7523002867
7638502942
7739003019
7839503096
7940003175
8040503254
8141003335
8241503416
8342003499
8442503582
8543003667
8643503752
8744003839
8844503926
8945004015
9045504104
9146004195
9246504286
9347004379
9447504472
9548004567
9648504662
9749004759
9849504856
9950004955
10050505054
Average20152016
Total173,250173,333

Highlights:

  • No sudden price hike non-sense (see highlighted lines)
  • Average cost per level difference between trainers and Oghma Infinium is only 1 gold
  • Total cost difference from 15 to 100 between trainers and Oghma Infinium is only 83 gold

Installation

Requirements

Latest version of Skyrim, Original or Special Edition.

Install (auto)

For an automatic install without risk of errors, I suggest you use the NexusModManager or Vortex.

Install (manual)

For a manual install, extract the files from this mod and copy them to the appropriate folders.

Uninstall

Simply uninstall the mod.

Compatibility

Compatible with everything that doesn't explicitely modify the Oghma Infinium.

FAQ

Known Issues

Some people have reported the Oghma Infinium isn't added back automatically to their inventory if they read the book before installing this mod.

After some tests, I found the game doesn't always register correctly that you read the book. I use that test to avoid duplicates, if you finished the quest and didn't read the book that means it's still in your inventory or somewhere in the world (container, on the ground, etc.).

If this happens to you, simply open the console and type this command to add the book manually:

Code block with no specified language
player.additem 1A332 1

Do you use scripts?

There seems to be a lot of FUD about scripts so let me explain a couple things:

  • Scripts are part of the game, without them vanilla Skyrim wouldn't work at all
  • All vendors and trainers are purely scripted
  • Most quests wouldn't work without scripts
  • There's countless other scripted things in that game that you would never think about

Scripts aren't inherently bad, inexperienced mod authors are.

Because mod authors used badly explained functions in the past, which is the Creation Kit wiki's fault, scripts have been pointed as the cause for all the problems in the world...

Like most things in life, clueless people will mess things up, but those that do know how to work with them can do wonders.

As a professional developer myself, I make sure to the best of my knowledge that all my scripts:

  • won't corrupt your savegame
  • can be stopped at anytime
  • are upgradable
  • are extremely fast to execute
  • are packaged with their source so you can check for yourself

With that said, yes there are scripts in this mod.

In fact there are 2:

  • The first script will execute once and add the Oghma Infinium to your inventory
  • The second script replace Oghma Infinium's original script to offer the training station instead

Stop worrying your world's gonna implode and enjoy the mod.

Download

Available on Nexusmods.com

  • Skyrim
  • Skyrim SE (Special Edition)

Also available on Bethesda.net

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